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Thread Statistics | Show CCP posts - 1 post(s) |
Kaylana Syi
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Posted - 2006.06.05 04:25:00 -
[1]
Originally by: Meridius
We need to recruit more whiners...i'm working on getting Sarmaul on team Amarr.
Cross your fingers
After she whines about arties so my tempest get boost first.
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.06.09 22:15:00 -
[2]
Originally by: Hey You
Wow. You, um, need a clue. Not only does the Raven probably tank better then the Apoc, I'm willing to bet it does more damage. Our frigs/cruisers are generally all but useless for PVP. The Geddon, I love, has an awful time with cap, even though I have a med booster with 800s in it. I have most of the cap skills/weapon cap related skills at IV or V. We're most vulnerable to tracking disruptors/ECM(IIRC). You cannot deny we get the worst damage type as our primary. And, OMG, we get recon ships that are good for soloing, yay!
I don't think the BSes need a huge, or even medium boost. Just a slight nudge. The cruisers/frigs though, :(
1) EM is arguably the best damage type for primary... kthxe
2) Tracking Distruptors have to be useful... get over it.
3) You the tracking disruptor bonuses of the game.
4) You get the best natural range for everything but sniping.
5) Shield tanks aren't better when you face Laser users with armor tanks.
6) The geddon doesn't have to have uber repairing to be a good armor tank.
7) Amarr have arguably the best 2 Drone ships that aren't Gallente in the game.
8) Curse
9) Pilgrim
10) Zealot
11) Best Sansha/Blood hunters in the game to keep your PvP funded at every SP level of the game!
12) No ammo... omgh@x
23456) 2 of the coolest faction ships in the game......
Sorry I tend to see the good out of the amarr ships. Anyone can pick out what their race isnt good at and dismiss the fact that the other races are horrible at something too. I guess Gallente have it bad too because the Dominix and Vexor are not very well suited for 180+k combat with rails too huh?
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.06.09 22:18:00 -
[3]
Originally by: Forsch
Originally by: hylleX 4. The easiest ships to jam, we have the lowest sensor strengts, geddon has pretty much the same strength as other races hacs give or take a point. And Compared to other BS its alot lower.
Celestis has more sensor strength than the armageddon.
Armageddon has 7 turret slots, 1 utility slot, 8 lows and 125m/3 drone bay for only 63mil market value....
Non ECM Ewar ships need high sensor strength so they aren't jammed by ECM and popped by the very ships they are supposed to be dampning eh?
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.06.10 01:01:00 -
[4]
Originally by: Kenan Waroria whole lot of rebuttle
1) t2 ammo in general is stupid for every gun... and not everyone uses it in pvp even on t2 guns.
2) Arbitrator is also a good, cheap drone ship and quite effective at making hybrids and projectiles futile.
3) Have you flown a Bhalg or a Nightmare? Can you honestly say a Rattlesnake can out tank a Nightmare without resorting to officer loot? I will take an armor tank, pulse, siege setup on a nightmare any day of the week. Machariel is a beautiful ship but it does nothing a tempest can do unless you have a snake set and officer mods. Nightmare is frightening with just basic tech II. I have flown them all. Officer loot do make Rattlers and Machs nice but Chelm on a nightmare or Bhalg are no slouch either... and a vindicator makes me laugh tbh... and yes... I have an account that is a Gallente ***** so I am very intamate with Gallente tech.
4) I have certainly used Domis to fight Guristas. As well as megas. But that is neither here nor there... gurista loot is mostly junk compared to sansha loot which recycles to provide more than the damn bounties. Domis are also good vs sansha but a geddon is better... period.
5) I have 2 amarr specialization accounts... 1 for fleets with caldari BS as well for nightmares and 1 that is nearing having every t2 ship up to command ships... I know these ship intamately as well as every other race in the game... amarr is no worse off than any race... you just think the grass is greener.
6) Amarr Drones... why even bring that up? You can use any race of drone and get 50% hp and damage from arbi platforms. If you want explosive damage you can use explosive drones on any amarr ship with a drone bay. It doesn't need to be in t2 ammo there are far better things for t2 ammo to do than just have more damage. If they get explosive ammo then I want t2 proj ammo to cover ALL FOUR damage types in one round. You game for that?
7) ships getting under your optimal... oh noes you met a pilot that knows more than f1,f2,f3.... geez the only ship that should be a problem on is the maller if they have a tracking disruptor or an arguror. Amarr BSs have drone space that are very able to defend at close range. Nothing is stopping you from having t2 lights/meds on an apoc and ECM heavies on an armageddon. Don't forget about the 2 sieges on an apoc...
Anyways... like a lot of folks said its about situation. The balance problems aren't mathmatics except in extreme cases that happen on every side of the field. The biggest problem is player problem with Flavor of the year fighting... fleet battles that are dictated by people who you don't dare talk back to out of fear of being booted out the alliance etc etc. Even small pvp corps could see problems if they are too small to have a fully fleshed out fleet. However, that isn't a DEV problem....
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.06.10 15:39:00 -
[5]
Edited by: Kaylana Syi on 10/06/2006 15:39:27
Originally by: BirdBleed I was gonna pick apart your post and show what a dumbass you are. But i cant be bothered, you just arent worth it.
this is about amarr and lazers. Nightmares and bhaalgorns are another freaking faction you moron.
Pretty much sums up what you should do
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.06.11 17:06:00 -
[6]
Originally by: Spartan239
Originally by: Dreez
Originally by: Malken
with the Mega now able to wtfpwn at close range and long range
Did i miss some secret patch .
Yes you did Dreez bt's can now fit tripple larage reps and 7x neutrons wihtout any fitting mods and have the cap to sustain it all for 4 mins
Look... bt's still suck. I don't care what noob kills you get to make you think it's better since the patch. Sure... they aren't total loosermobiles but they are far from being what they should be... useful. Take them up against vet Tempets pilots and they will mop the floor with you and soon Typhoons will be bt's replacement on the field.
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.06.28 18:58:00 -
[7]
Originally by: Sarmaul
Originally by: Godar Marak
Originally by: Sarmaul
Caldari: Shield tankers Lowest Resist: EM Amarr Highest Damage: EM
Yes I know the Raven is wtfhax.
No **** sherlock. You ever tried firing at a proper shield tanked raven with a geddon ? Heck, not even a tach geddon would have a chance of breaking that tank.
lolz I say, lolz!
You realise megapulses do more damage at close range than tachyons, right? Secondly, how many "proper shield tanked" ravens do you see on TQ? 20k Scrambler is needed plus cap booster, leaving a 4 slot tank.
QFT!
Too many SiSi commando's post on these forums.
Team Minmatar |
Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.22 05:02:00 -
[8]
Originally by: Miri Tirzan I still think the easiest fix is swap EM and Thermal damage. That will go along way to making Lasers equal to all other weapons that cannot switch damage types.
I don't think so. EM is, traditionally, best on shield tankers while Explosive is best on armor. Thermal and Kinetic are secondary resisted damage and can be tertiary. The problem isn't that amarr are terribly bad... its that shield tanking in pvp isn't good compared to a EANM tank + ECM. Give 'one' crystal higher thermal as an exception to the rule ( for both t1 and t2 crystals ) but EM should always be the best damage for amarr.
Team Minmatar Carriers need Clone Vats
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.09.29 22:08:00 -
[9]
Originally by: Vexoth All it would take would be a few minutes from a developer to post here saying: "Ok we heard you, and so we are going to make a few changes that will improve amarr where/if needed, now stfu with your crying." And then this thread could die.
What would they have to laugh at on their lunch breaks then?
Team Minmatar Carriers need Clone Vats
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